Bossbot HQ
From ToonTask.com Guide

Toon HQ searched high and low for the super-secret headquarters of the Bossbots. It turns out the Bossbots are hiding in their "ultra-exclusive" Country Club, playing endless games of golf. Now, it's up to resourceful Toons to interrupt their games, while taking the fight all the way to the dreaded Bossbot C.E.O.! Toons can reach Bossbot HQ via Chip 'n Dale's MiniGolf -- where a Cog-constructed tunnel mysteriously appeared.
Advanced Toons can begin building their Bossbot disguise once they have completed their Donald's Dreamland ToonTasks. To get started, visit Toon HQ where your first task will be to visit Shep Ahoy in Donald's Dreamland, as he needs your assistance completing his Bossbot collection. This will be a true test of your Bossbot battling abilities, and we hope you don't flunk!
Up to five Laff points can be earned with Bossbot promotions. To battle the C.E.O. for a promotion, Toons must defeat Bossbots to earn Stock Options. Toons can earn Stock Options by defeating Bossbots anywhere in Toontown, at a rate equal to the level of the defeated Bossbot. For example, defeating a level 3 Flunky will reward 3 Stock Options. Toons must defeat the C.E.O. to earn a promotion.
After the Toons have completed their Cog Disguise and have collected enough Stock Options, it's time to head into the Club House to face the toughest enemy yet - the C.E.O.!
Contents |
Bossbot Courtyard
Thanks to Herzog Hopsi Dinozahn for writing this guide and to Micheboo and Fräulein Trixie for proofreading, and to all test toons providing infos, especially Prinzessin Cosima McBurger.

The Bossbot HQ can be accessed through the minigolf area in Chip 'n Dale's Acorn Acres.
The entrance to the newest headquarters looks slightly different than the ones of the other three. It reveals already at the first sight what is hidden behind it.

The Bossbot HQ actually looks like a castle, however no fairy tale castle - in contrary: the playground seems to be kind of a graveyard.
This is where Toons meet up to take on the dangerous passages Bossbot HQ has for each and every toon. Unlike the other HQ's, Bossbot HQ has no cogs walking around. To see the coga lurking in this dangerous place, you must enter the Country Clubs.

Country Club
The Country Club is where Bossbots lounge around all day playing golf. There are three different Country Club golf courses -- The Front Three, The Middle Six, and The Back Nine -- with 3, 6 and 9 holes respectively. Toons can choose which course to enter and disrupt the Cog's golf games, provided they meet the minimum Laff requirement.
You collect the merits, named Stock Options, at the Cog Golf Courses. There are three different golf courses, on which you don't play golf but you have to solve tasks and fight some cogs. On each floor there are two battles, similar to the DA Offices (Lawbot HQ). The "foreman" of the golf course in Bossbot HQ is called Club President.
Upgraded Cogs
Attention! There is a new type of cogs, the so-called Upgraded Cogs: they are composed of the ordinary well-known cogs; indeed added to their level description they are labeled "v2.0", which means "version two" (therefore upgraded). When they are destroyed, they will be replaced with the skelecog of the respective cog (e.g. a Corporate Raider v2.0 becomes a big, wide skelecog), having the same level. Note: Lure and traps disappear with the destroyed cog. The skelecog only gets into the battle for the next round of gags.
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Cog Golf Courses
Laff Limits
The Front Three
As already mentioned there are three different golf courses, therefore this one is the easiest having three floors. You will get 386 Stock Options (764 during invasion) here. No laff limit is set for this golf course, everyone can enter.

The Middle Six
The medium course offers six floors, here you will gain 953 Stock Options (1874 During invasion). You need at least 101 LP to enter this golf course.

The Back Nine
The hardest course is finally the last one, with all in all nine floors. Here you can get 1685 Stock Options (3350 during invasion). Condition to enter this course are 106 LP.

Floors
Every floor is made up of two battles and three tasks, similar to the DA Offices.

First room of every floor
Cog Battles
- The first battle on every floor is set up with three Level 10 Cogs and one Upgraded Cog (Level 10), after its destruction a skelecog will appear.
- The second battle is made up of two Level 11 Cogs and two Upgraded Cogs (Level 11).
- The final battle (last floor) of a golf course consists of one Level 11 Cog and three Upgraded Cogs (Level 11).

Final Battle
Besides defeating the cogs the toons have to accomplish certain games. For each lost game all toons will lose 20 LP, for each won task they will receive certain rewards (LP or gags, depending on the game).
Mole Stomp

Try to overrun a particular amount of red moles in 60 seconds in order to unlock the door. If you catch a brown mole, you will hurtle
The amount of red moles is written on the topper window border, but you can calculate it, too:
Number of players + 4 x factor ... where factor is: 1 in The Front Three, 2 in The Middle Six and 3 in The Back Nine.
Example: two players in The Middle Six have to overrun 2 + 4 * 2 = 10 moles.
Maze Race

Try to get through the maze in a certain time and win 20 LP when you reach the exit. Be first to obtain a maximum Toon-Up! If you do not succeed, you will lose 20 LP and be teleported to the exit of the maze in order to continue battling the next cogs.
There are four differently sized mazes: simple size (The Front Three), double size (The Middle Six), triple and quadruple size (The Back Nine). The time you have remaining for finding the exit depends of the size of the maze: 60 seconds per maze (simple = 60 sec., double = 120 sec., triple = 180 sec., quadruple = 240 sec.).
Cog Golf

Try to solve the puzzles in a certain time, by matching three balls of the same color in order to destroy them. The amount of puzzles can be calculated as follows: Number of players * Factor - 1 ... where Factor = 2 in The Front Three, 3 in The Middle Six and 4 in The Back Nine. Example: 4 Players in The Front Three need to accomplish 4 * 2 - 1 = 7 puzzles.
Hint: You can browse through the following balls by pressing the page-up and page-down keys.
The goal is to bring together the Cog Balls with at least two other ones of the same color in order to eliminate them.
Alternatively you have them explode with a bomb.
If you destroy a Fireball (ball with a flame), you will get a bomb which you can use for the next throw.
Lets the balls that are touched explode (Note: not the tangent balls of the same color).
The Question mark Balls gives you a colorful ball that automatically becomes the color of the ball it touches.
If it touches several balls of a different color, it will adopt the color so that the largest possible amount of balls will explode.
The Stone Balls cannot be destroyed in any way. They are additional obstacles of the game, but don't have any further utility.
For each round that you have won, you will receive a gag, and every player obtains a fireball.
If you cannot solve the puzzles within the given time, you will all lose 20 LP.

Chief Executive Officer Lobby

The C.E.O. (Chief Executive Officer) is the final adversary of the Bossbot HQ. He lives in the so called Cog Clubhouse (see picture), for which you have to own a cog suit to enter.
Cog Suit
You will earn the 17 parts of the cog suit by doing toontasks. Unlike the Lawbot HQ tasks, you will have to defeat particular cogs, however the place where you defeat them is arbitrary. Following the precise list of tasks:
- Part 1 - Defeat a Flunky
- Part 2 - Defeat a Pencil Pusher
- Part 3 - Defeat a Yesman
- Part 4 - Defeat a Micromanager
- Part 5 - Defeat a Downsizer
- Part 6 - Defeat a Head Hunter
- Part 7 - Defeat a Corporate Raider
- Part 8 - Defeat The Big Cheese
- Part 9 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 10 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 11 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 12 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 13 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 14 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 15 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 16 - Defeat a v2.0 Cog (Upgraded Cog)
- Part 17 - Visit Flippy
Chief Executive Officer
Remember that entrance to the Clubhouse is not free - you must build your suit and collect enough stock options. Like the fellow Lawbot suits, to get these suits, you must have 100+ Laff points, 80 Gag Bag, 4 ToonTasks, a 250 Jellybean Jar, Teleport Access to Dreamland, and a Lawbot suit. Cashbot and suits aren't required, but it might help boost your laff points, as well as fishing, gardening, golfing, and racing.
The C.E.O. battle consists of three parts: the cog battle, the serving (+ cog battle) and the C.E.O. final battle. After the toons drove down with the elevator to the basement, they are received and initiated by a disguised pig called Good Ol' Gil Giggles.
Cog Battle
When you head down to the basement of the Clubhouse, you'll meet up with Good Ol Gil Giggles. After some talking, v2.0 cogs in white suits will fly down to serve the C.E.O. until they catch you. The team of 8 toons is split into 2 groups of 4 and a cog battle starts.

Normally the Cog Boss is in the battle as well. This time, the C.E.O. is waiting patiently at the serving room. The cogs here will be levels 9-12. Remember the cogs here are v2.0, and there is a possible chance for a row of 12, so be careful!
Afterwards the toons get to see the C.E.O. for the first time. He is waiting impatiently for his waiters (that have been defeated by now). Gil Giggles eventually hands out waiter suits to the Toons, so that they can serve now instead of the real cog waiters.

Serving
This section of the C.E.O. battle is similar to the jury selection in the CJ battle: the toons, disguised as waiters, have to take cans of food from conveyor belts on both sides of the huge room, and serve them to the cogs. The amount of cogs and the cog species depend on the cog suits of the toons: once at least one toon owns a The Big Cheese suit, the cogs on the tables will also become The Big Cheese (level 12), otherwise Corporate Raider (level 11). The higher the average suit level of the toons, the more table resp. more cogs per table will be there. Every cog that has been served three times will explode instantly. For this task the toons have a time of 300 seconds (5 minutes). Pay attention to the signs above the cogs that display their activity.
- Cogs with a can of food cannot be served, because they are currently eating.
- A stomach shows that the cog has been served once.
- If the stomach is red (served twice), the cog will explode after the next food given.
- A lightning bolt shows that the cog is angry, because he hasn't got anything to eat for a while, and the fill state will be reset.
- Hint: Try to serve the cogs with the lightning bolt symbol first!

When the time shown on the right side is over, the toons have to fight the remaining cogs, which are also Upgraded Cogs. This is when the C.E.O. notices that the waiters are toons. Before the remaining cogs fly over from the tables, every group has to fight one The Big Cheese v2.0 (Level 12).

Final Battle
In the final battle against the C.E.O., the player has to jump onto small tables, and try to squirt the C.E.O. with the seltzer bottles on the table by holding down the Control key. The longer he does, the farther reaches the squirt and the bigger the damage will be (starting at -2 over -4 to -6). Pay attention! If the pressure is getting too high, it will discharge without firing off a squirt.

There are also four golf clubs at the toons' disposal in order to fight the C.E.O.; these are not used to attack him, but to stun him: every time a toon hits, the C.E.O.'s treads will get redder, and he rolls slower. This increases the marksmanship of the attacking toons. This also makes the C.E.O.'s "Fore!" attack less frequent. You can recognize which golf ball hit him by the colour of the smoke. Attention! The effect of the golf balls does not last forever! If he has not been attacked by golf balls for a certain time, he will gradually re-adopt his initial speed.
Of course the C.E.O. is defending himself, by rolling over toons and by attacking them with golf balls (if you are on the ground) or with gears (if you are on a table). All of his attacks except for flattening toons take away 15 LP. On a mass attack the C.E.O. spins golf balls through the whole room. You can escape from them by relocating.
- Hint: Before every mass attack the C.E.O. is shouting "Fore!", if you react quickly enough and leave the table, he won't get you.
If you touch the C.E.O., you will lose 15 LP, if he rolls over you [or even touches your table], you will be flattened, and you will lose 20 LP. You cannot attack or get off until the table decompresses.
- Hint: When the C.E.O. is rolling in your direction, leave the table by clicking the red "X" in the lower right corner.
You can get tooned up at the conveyor belt by picking up these toonup parts:
- Apple +1 LP
- Cupcake +2 LP
- Sandwich +3 LP
- Chocolate Cake +4 LP
After 20 minutes the C.E.O. is shouting "It's time to reorganize." and he destroys one of the two conveyor belts. Additionally he gets a bit stronger, the damage will be up to -20 LP (instead of -15 LP).
After 30 minutes the C.E.O. shouts "Now let's downsize.", destroys the remaining conveyor belt, and gets stronger once more (-45 LP). The longer the battle durates, the higher the C.E.O.'s damage will be.
After the C.E.O. has taken 450 points of damage, a cutscene plays of him being demoted to a Flunky, claiming that "The Chairman won't like this." After the cutscene is over, the toons dance, and are awarded Pink Slips.
Pink Slips
The reward for the victory against the C.E.O. are Pink Slips. The amount of Pink Slips awarded is dependent on the average levels of the toons' cog suits - the lowest possible amount awarded in 1 per toon, while the highest possible is 5.

With this you can fire cogs during a battle. Thereto you click in the battle on the "Fire" button on the right side and choose the cog that you want to fire, which instantly destroys them.
Note: You can fire only one cog per round, and you cannot use an additional gag.
For each cog you need one pink slip, Upgraded Cogs need exactly the same amount as normal cogs - the skelecog will also be fired. Below those arrows, and on the gag selection screen, is indicated how many pink slips you currently own.
Note: The maximum number of Pink Slips you can carry is 255.

Bossbot Promotion Levels
These are the amounts of Stock Options you need to earn in order to advance in your cog suits.
| Flunky | 100 | 130 | 160 | 190 | 800 | ||||||
| Pencil Pusher | 160 | 210 | 260 | 310 | 1300 | ||||||
| Yesman | 260 | 340 | 420 | 500 | 2100 | ||||||
| Micromanager | 420 | 550 | 680 | 810 | 3400 | ||||||
| Downsizer | 680 | 890 | 1100 | 1310 | 5500 | ||||||
| Head Hunter | 1100 | 1440 | 1780 | 2120 | 8900 | Corporate Raider | 1780 | 2120 | 2880 | 3430 | 14400 |
| The Big Cheese | 2880 | 3770 | 4660 | 5550 | 23300 | 2880 | 23300 | +1LP | |||
| 2880 | 3770 | 4660 | 5550 | 6440 | 7330 | 8220 | 9110 | 10000 | 23300 | +1LP | |
| 2880 | 3770 | 4660 | 5550 | 6440 | 7330 | 8220 | 9110 | 10000 | 23300 | +1LP | |
| 2880 | 3770 | 4660 | 5550 | 6440 | 7330 | 8220 | 9110 | 10000 | 23300 | +1LP | |
| 2880 | 3770 | 4660 | 5550 | 6440 | 7330 | 8220 | 9110 | 10000 | 23300 | +1LP |
THE SECOND BOSSBOT HQ CASTLE IN THE COG GOLF COURSES
Yes, it is true! Deep in the gray of the Cog Golf Courses lies a secret castle.
See instructions on Easter Egg #7 here.

