From ToonTask.com Guide
Use your gags to battle the Cogs and make them fall apart with laughter! There are seven types of gags: Toon-Up, Trap, Lure, Sound, Throw, Squirt, and Drop. Use the jellybeans you've earned playing Trolley games to buy gags at one of Goofy's Gag Shop locations in any of Toontown's playgrounds. Some ToonTasks allow you to carry more jellybeans. These are important tasks because the more jellybeans you carry the more often you'll be able to go to the gag shop and restock quickly. Similarly, some Toontasks allow you to carry more gags. The more gags you carry the less often you'll need to go to the gag shop and restock before heading back into battle.
Pssst... Don't forget to check out our gag video presentations, best viewed in
Quick-Time!
Getting Started
As you advance in the game by completing ToonTasks and increasing your gag skills in battles, you'll earn new and increasingly powerful gags. You start Toontown with the Squirting Flower and Cupcake gags, the first gags in the Squirt and Throw tracks. By battling Cogs, you'll earn skill points for using those gags. You can see the amount of skill you'll earn for using that gag in your battle menu and on the gags page of your Shticker book. Skill points gained are equal to the level of the gag each time it successfully hits. If you are participating in a cog invasion, all experience is doubled during the invasion. Gag experience is also increased in special areas like cog buildings, mints, VP battles, and CFO battles. If the level of your gag is greater than the cog level you will not receive experience. The maximum experience gained per battle, or per building, is 200 experience points per gag. After reaching 200 experience points on a particular gag, you will stop gaining points until the battle, or building, is completed.
Hint: When the gag button is blue you can get experience points. If it is green you have reached your maximum experience points in battle, or there are no cogs high enough present to gain experience points.
Note: When an invasion is in progress, the invasion multiplier is not applied in any Cog HQ's Factory or Cogboss because these locations always have a special set of cogs: Random Sellbots, Cashbots, or skelecogs, etc... However, invading cogs are seen outside in the main area of the HQ.
Gag Experience Multipliers
You can raise gags quicker by doing buildings, and cog HQs. You get a multiplied amount of skill points.
Buildings: Floor Multiplication
You can earn skill points faster by taking over Cog buildings because the skill credit is multiplied on higher floors.
| Floor
| Experience
|
| Floor 1
| Gag Level X 1.0, with invasion X 2.0
|
| Floor 2
| Gag Level X 1.5, with invasion X 3.0
|
| Floor 3
| Gag Level X 2.0, with invasion X 4.0
|
| Floor 4
| Gag Level X 2.5, with invasion X 5.0
|
| Floor 5
| Gag Level X 3.0, with invasion X 6.0
|
Basic Rule: Gag Level X ((Floor + 1) X 0.5), with invasion Gag Level X ((Floor + 1) X 0.5) X 2
Factory Experience Multiplication
| Factory
| Experience
|
| Factory
| x 2.0
|
Mint: Experience Multiplication
| Mint
| Experience
|
| Coin Mint | Gag Level X 2.0
|
| Dollar Mint | Gag Level X 2.5
|
| Bullion Mint | Gag Level X 3.0
|
DA Office: Experience Multiplication
| Floor
| Experience
|
| Floor 1
| Gag Level x 1.0
|
| Floor 2
| Gag Level x 1.5
|
| Floor 3
| Gag Level x 2.0
|
| Floor 4
| Gag Level x 2.5
|
| Floor 5
| Gag Level x 3.0,
|
| Floor 6
| Gag Level x 3.5
|
Bosses: Experience Multiplication
| Boss
| Round 1 Cogs
| Round 2 Cogs
|
| Vice President (VP)
| x 2.0
| x 3.0
|
| Chief Financial Officer (CFO)
| x 2.0
| N/A
|
| Chief Justice (CJ)
| x 2.0
| N/A
|
| Chief Executive Officer (CEO)
| x 2.0
| x 3.0
|
Choosing New Gag Tracks
When you first create a toon you start out with the basic gag tracks: Throw and Squirt. But there are other gags to choose from: Toon-Up, Drop, Lure, Trap, and Sound. As you progress through the game you will be able to choose 4 out of 5 of the optional gag tracks, each unique in their own way. So choose wisely!
- Toontown Central: Sound or Toon-Up (talk to Librarian Larry, Honey Haha, or Franz Neckvain).
- Donald's Dock: Drop or Lure (talk to Toon HQ).
- Minnie's Melodyland: Trap or Sound/Toon-Up, whichever you didn't pick before (talk to Toon HQ).
- The Brrrgh: The last two, depending on your previous choices (talk to Lil' Oldman).
Level 7 Gags
Level 7 Gags are unique compared to other gags, because they cannot be purchased from a Gag Shop.
To unlock a Level 7 Gag, you need to max out a gag track [which currently requires 10000 points]. These gags, which are much stronger than normal ones, always hit all cogs/toons, regardless of what is normal for that track. You can only carry one of each Level 7 Gag at a time, but they do not take up space in your gag bag. However, they cannot be purchased, and can only be obtained in three ways -
Maxing: When you max out a gag track, you get the Level 7 gag for free.
Gag Points: This is a unique way of getting Level 7 gags that does not apply to other levels. Since there are no other gags in the track to unlock, your point meter goes in reverse, reading "500 to go!". Once you reach 0 to go, you will get another of that Level 7 Gag, and the meter will empty back to 500 to go again. However, if you still have the gag after you reach 0 to go, you will simply stop earning points in that track, and the meter will give you the gag once you use the one you have.
Gag Trees: If you have planted all 6 of the other gags in a track, you can also plant a Level 7 gag tree. For example, if you have a Flower Pot, Sandbag, Anvil, Big Weight, Safe, and Piano tree, you can plant an Ocean Liner tree. Once the tree is fully grown [which takes a very long time], you will be able to get another of that Level 7 Gag once a day, not including ones earned from gag points. This also makes the Level 7 gag stronger, especially in the case of the Train Track, which does 200 damage [enough to destroy a Level 12 cog!] when planted.
The Gags
Choosing gag tracks is one of the hardest things to do in ToonTown, especially if you are starting out with your first toon. You'll find your first toon will take you the longest to Max out while your second or third toon takes a fraction of the time. You may ask yourself: Which gags should I choose? Which gags shouldn't I choose? What is the advantage of having one gag over another? These questions can only be answered by exploring the facts of each Gag, and the answer comes from you!
Toon-Up
Toon-up gags let you fill other Toon’s Laff meters in battle. These gags are especially important when you are working with other Toons and the Cogs are coming in waves! Some Toon-up gags only affect one Toon (the battle menu will let you choose which Toon you want to help); other gags affect all Toons.


Advantages
- You can heal other toons in battle and keep them from going sad.
- When Toon-Up misses it still heals the toon, but for a smaller amount.
Dis-Advantages
- You can't heal yourself in battle with Toon-Up
- When in trouble and every toon has to use Toon-Up, the cogs keep attacking while you're slacking. Try to keep them from attacking by choosing one Toon to use a good lure gag. Big Magnet, for example, has a good chance of luring the Cogs. It's best to attack them while they're dazed in sleep.
Facts of Toon-Up
- Toon-Up gags that heal all toons divide its potential healing power between the number of toons present, minus yourself.
- Toon-Up can miss, and when it misses, it still heals that toon but it will only heal 20% of it's heal power. When Toon-Up misses, you do not get experience points.
- Gaining experience with Toon-Up also depends on the level of Cog present in the battle. If the highest Cog is Level 3 only Toon-Up Level 3 or lower (Feather, Megaphone, and Lipstick) will yield experience points.
- When toon-up misses, the Toon will say words in only small letters.
Example:
If a Toon-up miss ,the toon will say ha, hmm, he instead of Ha Ha Ha, He He He
- When someone Toon-up someone else, and it does 18+ Toon-up,the Toon will say something in BLOCK LETTERS.
Example:
If you Toon-up someone for more than 18 laff points,the Toon wil say HA HA HA! instead of Ha Ha Ha.
Note:It will not work when your Toon-up miss.
- When someone Toon-up someone else, and it does 30+ Toon-up,the Toon will say BWA HA HA! instead of HA HA HA!
Note:It will not work when your Toon-up miss.
Carry Capacity
| | Feather | Megaphone | Lipstick | Bamboo Cane | Pixie Dust | Juggling Cubes | High Dive
|
| At Level 1
| 10 | X | X | X | X | X | X
|
| At Level 2
| 10 | 5 | X | X | X | X | X
|
| At Level 3
| 15 | 10 | 5 | X | X | X | X
|
| At Level 4
| 20 | 15 | 10 | 5 | X | X | X
|
| At Level 5
| 25 | 20 | 15 | 10 | 3 | X | X
|
| At Level 6
| 30 | 25 | 20 | 15 | 7 | 3 | X
|
| At Level 7
| 30 | 25 | 20 | 15 | 7 | 3 | 1
|
Level Progression
| Gag | Healing | Next Level
|
| Feather | 8-10 | 20 EXP
|
| Megaphone | 6(3 toons) 9(2 toons) 18(1 toon) | 200 EXP
|
| Lipstick | 25-30 | 800 EXP
|
| Bamboo Cane | 15(3 toons) 23(2 toons) 45(one toon) | 2000 EXP
|
| Pixie Dust | 60-70 | 6000 EXP
|
| Juggling Cubes | 40(3 toons) 60 (2 toons) 120(1 toon) | 10000 EXP
|
| High Dive | 70 (3 toons) 105 (2 toons) 210 (1 toon) | 500 to go!
|
Note:This form's Toon-up is counted by the max Toon-up you can get by using that gag.
Video Clips of Toon-Up
Trading Cards (toon-up)





Trap
These are the only gags guaranteed to hit – as long as you can lure a Cog into them. You can't carry as many trap gags as you can other types of gags.


Advantages
- Trap is the most powerful gag in the game, with a maximum rating of 180 damage without planting it!
- Trap can increase the accuracy of lure and tell you whether a lure gag will succeed or fail before it's used.
- Trap's level 7 gag can kill an entire row of level 12 cogs if you have it planted,or someone else use a bike horn.
Dis-Advantages
- Another toon must "lure" a cog "into the trap" for trap to succeed.
- You can carry less trap than the other gags. Example: You can carry 2 TNT, but you can carry 3 Grand Pianos.
Facts of Trap
- The trap signs, which tell you if lure is going to succeed or fail, only apply if trap and lure are used in the same round. If trap and lure are used in a different round the trap signs and boosted accuracy do not apply to lure.
Trap-Lure Signs
- Banana Peel - When you see a banana on the field while another banana is in your toons hand lure will not fail during this turn.
- Rake - This one is more unknown, but has thought to be how the rake is thrown and/or which way it lands.
- Marbles - When you see marbles on the ground before they are thrown lure will not fail.
- Quick Sand - The quick sand has a square shape with one end beveled inward. When the beveled side faces towards the toons lure will not fail. When it faces the cogs it will fail.
- Trap Door - When the hinges are facing right (towards the screen) lure will not fail. When the hinges are facing the opposite direction lure will fail.
- TNT - If you see a TNT on the ground already before you throw it lure will not fail.
Carry Capacity
| Banana Peel | Rake | Marbles | Quicksand | Trapdoor | TNT | Train
|
| At Level 1
| 5 | X | X | X | X | X | X
|
| At Level 2
| 7 | 3 | X | X | X | X | X
|
| At Level 3
| 10 | 7 | 3 | X | X | X | X
|
| At Level 4
| 15 | 10 | 7 | 3 | X | X | X
|
| At Level 5
| 15 | 15 | 10 | 5 | 3 | X | X
|
| At Level 6
| 20 | 15 | 15 | 10 | 5 | 2 | X
|
| At Level 7
| 20 | 15 | 15 | 10 | 5 | 2 | 1
|
Level Progression
| Gag | Trap | Next Level
|
| Banana Peel
| 10-12 | 20 EXP
|
| Rake
| 15-18 | 100 EXP
|
| Marbles
| 30-35 | 800 EXP
|
| Quicksand
| 45-50 | 2000 EXP
|
| Trap Door
| 60-70 | 6000 EXP
|
| TNT
| 90-180 | 10000 EXP
|
| Railroad
| 195(All cogs) | 500 to go!
|
Video Clips of Trap
Trading cards(Trap)





Lure
Lure gags bring the Cogs closer to you. Why the heck would you want to do that?


Advantages
- Lured Cogs won't attack unless they are woken up by a squirt, throw or sound gag.
- Squirt and throw gags pack a bigger punch against lured Cogs - 50% more power!
- Four of the lure gags can lure up to 4 cogs at one time.
- Lured cogs cannot attack which allows toons to wait for lagging toons, do toon up, call for help, and guarantees throw and squirt gags will hit the lured cogs.
- Luring a cog can be used to delay game play so that other toons can join or for and invasion to end or start for example.
Dis-Advantages
- Lure has a low accuracy rating, so it can miss.
- You won't get the 50% bonus if the lure gag is inter-missed.(Means that the lure still works,but it missed inside.)
- Using sound on lured cogs will wake them up
- Drop cannot hit a lured cog
Facts of Lure
- You have to lure a Cog to get it to fall for a Trap gag.
- Lure has better accuracy on Sellbots then on the other cogs
- Lure is one of the most important gags to have, especially when working by yourself.
- Even though Lure keeps the cogs from attacking, they only last for a few rounds!
- The number of rounds SOS Lures last is dependant on how many stars it has. 3 stars will behave like a level 2 small magnet and a 5 star will behave like a level 6 hypnogoggles.
- If you lure some of the cogs and some of the cogs are not lured,and you use sound,sound will misses sometime. But don't worry, if it's missed,it won't wake up lured cogs.
- You can use a lv2 gags on a row of lv11 Corporate Raiders without missing in CEO if all Corporate Raiders' light are green.
Level Progression
| Gag | Max Rounds Lured | Next Level
|
| $ Bill
| 2 | 20 EXP
|
| Red Magnet
| 2 | 100 EXP
|
| $5 Bill
| 3 | 800 EXP
|
| Blue Magnet
| 3 | 2000 EXP
|
| $20 Bill
| 4 | 6000 EXP
|
| Hypno Goggles
| 4 | 10000 EXP
|
| Presentation
| 15 | 500 to go!
|
Carry Capacity
| | $ Bill | Red Magnet | $5 Bill | Blue Magnet | $20 Bill | Hypno Goggles | Presentation
|
| At Level 1
| 10 | X | X | X | X | X | X
|
| At Level 2
| 10 | 5 | X | X | X | X | X
|
| At Level 3
| 15 | 10 | 5 | X | X | X | X
|
| At Level 4
| 20 | 15 | 10 | 5 | X | X | X
|
| At Level 5
| 25 | 20 | 15 | 10 | 3 | X | X
|
| At Level 6
| 30 | 25 | 20 | 15 | 7 | 3 | X
|
| At Level 7
| 30 | 25 | 20 | 15 | 7 | 3 | 1
|
Video Clips of Lure
Trading cards(Lure)


Sound


Advantages
- You can attack all cogs at one time.
- When sound is used in a group, bonus damage is added to the total.
- The maximum potential of group use is 200 Damage, the highest potential damage, not counting group bonus damage. This gives 4 toons the ability to kill 4 level 12 cogs at one time, where as this would not be possible with single hits in one turn.
- Sound has more accuracy than any other gag (except for trap gags, which rely on a lure gag's accuracy).
Dis-Advantages
- Sound is the weakest gag in the game when attacking a single cog.
- By yourself sound has the maximum potential of destroying a level 5 cog.
- Sound is used just after lure and right before other gags, so you'll have to time it carefully.
- Once you have the Elephant Trunk, you need 5000 skill points for the fog horn, which makes it hard to level up from lv. 5-6.
Facts of Sound
- Sound is useful in any Cog Boss battle, where there will be many cogs coming at the group quickly.
- Sound can be useful to stun a cog before a drop gag is used and get rid of the weaker cogs in your way.
- Sound is one of the first gag tracks offered to you
- If you lure some of the cogs and some of the cogs are not lured,and you use sound,sound will misses sometime. But don't worry, if it's missed,it won't wake up lured cogs.
Carry Capacity
| | Bike Horn | Whistle | Bugle | Aoogah | Elephant | Fog Horn | Opera Voice
|
| At Level 1
| 10 | X | X | X | X | X | X
|
| At Level 2
| 10 | 5 | X | X | X | X | X
|
| At Level 3
| 15 | 10 | 5 | X | X | X | X
|
| At Level 4
| 20 | 15 | 10 | 5 | X | X | X
|
| At Level 5
| 25 | 20 | 15 | 10 | 3 | X | X
|
| At Level 6
| 30 | 25 | 20 | 15 | 7 | 3 | X
|
| At Level 7
| 30 | 25 | 20 | 15 | 7 | 3 | 1
|
Level Progression
| Gag | Sound | Next Level
|
| Bike Horn | 3-4 | 40 EXP
|
| Whistle | 5-7 | 200 EXP
|
| Bugle | 9-11 | 1000 EXP
|
| Aoogah | 14-16 | 2500 EXP
|
| Elephant | 19-21 | 7500 EXP
|
| Fog Horn | 25-50 | 10000 EXP
|
| Opera Voice | 90 | 500 to go!
|
Video Clips of Sound
Trading cards(Sound)





Throw
Throw is commonly used by all toons. Nobody should be alone without it.


Advantages
- Your most powerful gag until you get drop or trap.
- Everyone has it so it is used more often than other gags.
- Can get the bonus damage for lure
Dis-Advantages
- You can only attack one cog at a time.
- You might not get the Lure knockback bonus
Facts of Throw
- Throw is one of the first gags you start out with when creating a toon.
- Throw has a medium accuracy.
Carry Capacity
| | Cupcake | Fruit Pie Slice | Cream Pie Slice | Whole Fruit Pie | Whole Cream Pie | Birthday Cake | Wedding Cake
|
| At Level 1 | 10 | X | X | X | X | X | X
|
| At Level 2 | 10 | 5 | X | X | X | X | X
|
| At Level 3 | 15 | 10 | 5 | X | X | X | X
|
| At Level 4 | 20 | 15 | 10 | 5 | X | X | X
|
| At Level 5 | 25 | 20 | 15 | 10 | 3 | X | X
|
| At Level 6 | 30 | 25 | 20 | 15 | 7 | 3 | X
|
| At Level 7
| 30 | 25 | 20 | 15 | 7 | 3 | 1
|
Level Progression
| Gag | Throw | Next Level
|
| Cupcake | 3-6 | 10 EXP
|
| Fruit Pie Slice | 8-10 | 50 EXP
|
| Cream Pie Slice | 14-17 | 400 EXP
|
| Whole Fruit Pie | 24-27 | 2000 EXP
|
| Whole Cream Pie | 36-40 | 6000 EXP
|
| Birthday Cake | 48-100 | 10000 EXP
|
| Wedding Cake | 120 | 500 to go!
|
Video Clips of Throw
Trading cards(Throw)



Squirt


Advantages
- As one of the main offensive gags, its a great follow-up gag if the pie gag misses.
- Has a high accuracy rating.
- Thought to "stun" a cog to make other gag's accuracy higher, especially with drop.
- A commonly used gag, as you start out with it
Dis-Advantages
- Has the lowest damage rate for a single-hit gag.
- This gag does not go into effect until after trap, sound and throw which means that cogs will be killed before later gags can be used. This is a small set back and can easily be compensated for by team work and working alone on squirt.
Facts of Squirt
- Squirt is a gag that you first receive when you make your toon.
- Squirt has a higher accuracy rate then most of the other gags.
Carry Capacity
| | Squirting Flower | Glass of Water | Squirt Gun | Seltzer Bottle | Fire Hose | Storm Cloud | Geyser
|
| At Level 1 | 10 | X | X | X | X | X | X
|
| At Level 2 | 10 | 5 | X | X | X | X | X
|
| At Level 3 | 15 | 10 | 5 | X | X | X | X
|
| At Level 4 | 20 | 15 | 10 | 5 | X | X | X
|
| At Level 5 | 25 | 20 | 15 | 10 | 3 | X | X
|
| At Level 6 | 30 | 25 | 20 | 15 | 7 | 3 | X
|
| At Level 7
| 30 | 25 | 20 | 15 | 7 | 3 | 1
|
Level Progression
| Gag | Squirt | Next Level
|
| Squirting Flower | 2-4 | 10 EXP
|
| Glass of Water | 6-8 | 50 EXP
|
| Squirt Gun | 10-12 | 400 EXP
|
| Seltzer Bottle | 18-21 | 2000 EXP
|
| Fire Hose | 27-30 | 6000 EXP
|
| Storm Cloud | 36-80 | 10000 EXP
|
| Geyser | 105 | 500 to go!
|
Video Clips of Squirt
Trading cards(Squirt)





Drop


Advantages
- Drop is a great finish up gag when other gags don't finish the job.
- Starting with level 3 Drop kills higher level cogs. Level 3 Drop can kill a level 4 cog and level 5 Drop can kill a level 5 cog. Level 6 drop can kill a level 7 cog and when maxxed level 6 Drop will kill a Level 11 cog if it hits the cog.
- Drop is very useful for solos because, where Trap does more damage, you do not need to use lure for Drop
Dis-Advantages
- Drop will not work on a lured cog.
- Lowest accuracy of all gags.
- Drop damage does not increase as you gain experience points like with the other gags. Each level gag of drop has the same damage from start to finish (except for the grand piano, which originally does 85 damage, and grows to 170).
- Drop is the last gag so it often does not get used because the cog is killed by earlier gags.
Facts of Drop
- Affects one cog, but it can do big damage.
- What the TNT makes up for in power and accuracy, the Grand piano makes up for in it's carry limit, you can hold three.
- Almost does the same damage as Trap
- Lv7 Drop gag does the same damage as lv7 Trap gags.
Carry Capacity
| | Flower Pot | Sandbag | Anvil | Big Weight | Safe | Piano | Ocean Liner
|
| At Level 1 | 10 | X | X | X | X | X | X
|
| At Level 2 | 10 | 5 | X | X | X | X | X
|
| At Level 3 | 15 | 10 | 5 | X | X | X | X
|
| At Level 4 | 20 | 15 | 10 | 5 | X | X | X
|
| At Level 5 | 25 | 20 | 15 | 10 | 3 | X | X
|
| At Level 6 | 30 | 25 | 20 | 15 | 7 | 3 | X
|
| At Level 7
| 30 | 25 | 20 | 15 | 7 | 3 | 1
|
Level Progression
| Gag | Drop | Next Level
|
| Flower Pot | 10 | 20 EXP
|
| Sandbag | 18 | 100 EXP
|
| Anvil | 30 | 500 EXP
|
| Big Weight | 45 | 2000 EXP
|
| Safe | 60 | 6000 EXP
|
| Piano | 85-170 | 10000 EXP
|
| Ocean Liner | 180 | 500 to go!
|
Video Clips of Drop
Trading cards(Drop)




