Lawbot HQ
From ToonTask.com Guide

The Lawbots are manipulating the Toontown legal system with Cog rulings! It’s time for Advanced Toons to throw the book at these Cogs by defeating their boss, the Chief Justice, and preventing the Lawbots from stacking juries in the Cogs’ favor!
Once Advanced Toons have completed the Donald’s Dreamland ToonTasks, they will be asked to visit Toon scientist Professor Flake at the Precipitation Foundation on Polar Place. Toon HQ has coordinated with Flake - who has gathered and analyzed an enormous collection of Cog suit parts, specifically of the Lawbot variety - to exchange Lawbot suit parts for help on a new research project.
Up to five Laff Points can be earned with Lawbot promotions. To earn a promotion and get your day in court with the Lawbot Chief Justice, Toons must defeat Lawbots to acquire Jury Notices. Like with the other Cog Headquarters, defeating Lawbots anywhere will earn Jury Notices, but more Jury Notices are earned by defeating Lawbots in the District Attorney’s office.
Once you have completed your Lawbot suit and have earned enough Jury Notices for a promotion, you are ready to team up with seven other disguised “Public Defender” Toons to combat the Chief Justice on his turf - in the courtroom!
Contents |
Lawbot Courtyard

The Lawbot Headquarters Courtyard.
You will enter from a tunnel through the bottom. From there is the Courtyard. To your front is the Chief Justice statue, looking like the Statue of Liberty.
This is a pretty big place, which means a whole lot of cogs to deal with. Be careful with level 10 Spin Doctors roaming the Courtyard!
To your right is the DA's Office, where Clerks are distributing Jury Notices to cogs. There are many floors to begin with, as the Clerk is the last cog to be defeated. Defeating him would give you Jury Notices.
And finally to your left is the Chief Justice. You cannot battle him until you get your lawbot suit. You must get tasks from Toon HQ that tell you to help Prof. Flake in The Brrrgh. You are given these tasks after completing Dreamland, which requires 250 bean bank, Large Backback (80), 100+ laff, and Teleport Access to Dreamland.
NOTE: You will not be allowed to get any new tasks while you are doing the Prof. Flake tasks so get 3 tasks then the Prof. Flake task. You will have to go to most streets to get a part he needs. Instead of running across the street to get your next Prof. Flake task it is easier to run next door to get the assignment then back to Prof. Flake. Each time you visit Prof. Flake your laff meter will be filled up while getting your lawbot suit parts.
Like previous cog headquarters the cogs walk set paths in the lobby and there are many safe spots like the walks and corners. During an invasion you might find level 5 flunkies and cold callers or building cogs like mingles and robber barons. Anyone can enter the lobby, so, watch out for low laff toons who will sometimes try to battle level 10 cogs with squirt guns.
District Attorney's Office Lobby

This is the Lawbot DA's Office Lobby. You enter from the left and run to the elevators. Once you have gathered your party, barge right in and head into one of the elevators. Office A has 3 floors, B has 4, C has 5, and D has 6. Note that you get more skill points as you advance from floor to floor. Remember to stock up gags before coming in here, because the DA's Office is very tough!
Note: You must gather your party outside the Lobby. Teleporting to a friend in the DA's Office Lobby isn't possible.
Laff Limits
District Attorney's Office

Inside the DA’s office, clerks are hard at work issuing Jury Notices to Cogs. Toons are asked to sneak into the DA’s office and recover Jury Notices without being detected by gigantic Goons, searchlights, and lasers. There are four elevators leading to different floors – the higher floors are more difficult and issue more Jury Notices than the lower floors.
Laser Games
These are the Laser Games and how to play them. All 4 of em include refraining from touching the skulls. You don't want the picture on the right to happen!Drag Three of a Color in a Row - This is simply easy, but hard to explain. You may need 1, 2, or 3 people to help you with this because it requires 3 actions. By the title, you may already know how to do this. Alright, here are the instructions. There are 12 shapes here. 4 of em are red X's, 4 are green triangles, and the rest are blue squares. Drag at least 3 of each in one row - horizontal (left and right) and vertical (up and down) only. A tip is to drag all of them all the way down to the end of the area. That way it's easier to complete this one!
Matching - Not very hard, but not easy either. This one can be completed by all 4 toons. To solve this puzzle, there are green triangles and red squares. Either turn them all into red squares or into green triangles. Some squares or triangles are separate from the others. This is why I said not hard nor easy!
Avoid the Skulls - Very easy for those who clearly understand it. It is better if you read this before doing them. Otherwise you'll step on a skull! What you see here are some moving squares and skulls. This game requires stepping on the switch instead of solving the game. The skulls are your obstacles, and same with the squares although you can step on it. Be sure you go into an empty space. Those squares note that the next move will be a skull at that square space. So to solve this game, you must keep moving into those spaces.
Skull Finder - The superhard game you've ever played. Expert's super obstacle. The super experted game. You get the picture. This is like Minesweeper. People who play Minesweeper will ace this pretty good. All spaces are squares. The first row is nothing, so go run through it. Now the rest of the rows include those pesky skulls. Now you may be wondering "What's with the numbers?" These indicate Skull locations. A 1 indicates that whatever square it touches will flip a skull. A 2 marks two skulls when it touches it. You may be lucky if one step from the row might open a path to the switch!
Obstacles
- Giant Goons - These goons don't give up - cogs have now created gigantic goons to capture Toons. They are notified with a blue cap. One touch in the light is -15 laff
- LOCATION
- Boiler Room; Pipe Room (Goons)
- Search Lights - Since the Goons won't do any good without more light, the Cogs have added some machines from walls and ceilings. They shoot a beam from it and move fast. A hit could cost 7-8 damage!
- LOCATION
- Pipe Room (Cogs); Pipe Room (Stomper/Light); Gear Room; Boiler Room (Gags)
- Stompers - The cogs are not quitting. They stablized some stompers throughout the DA's Office. A smack/stomp from them is 8 damage.
- LOCATION
- Pipe Room (Stomper/Light); Pipe Room (Goons); Gear Room (Platform/Stomper)
Chief Justice Lobby

The Chief Justice Lobby. Here you can enter the Chief Justice with 7 other Toons. It's a straight up walk up to the elevator, where Toons can enter only if they got Jury Notices.
Once you enter, your Toon is in his/her Lawbot suit. Remember that to get one, you must complete Dreamland with 100+ Laff, 80 Gag Bag, 250 Bean Jar and Teleport Access to Dreamland. Cashbot is not required, as you could skip Sellbot and Cashbot and go straight to Lawbot.
When everyone has entered the Elevator, the doors will close as you get sent to the Courthouse!
Chief Justice

Before heading into the Chief Justice's Courthouse and create a perfect defense, you must earn suit parts. But unfortunately to do so, you must work for Professor Flake. In order to work for Flake, you must complete Dreamland with 100+ laff, 250 Jellybeans, 80-Gag Backpack, and Teleport Access to Dreamland. Cashbot suit and Sellbot suit are not required, but you might need to use them to raise your laff.
Once you have built your Lawbot suit and collected your Jury Notices, it is time to prove yourself innocent! Head on into the elevator with 7 other public defenders and jump into the Courthouse!
When the door opens, the Chief Justice will say some court phrases and then finds out you're Toons. He blows off your disguise and from the elevator your party will split into two teams of four. This is when the Lawbot fight starts!
Cog Battle
Part 1 is fighting the cogs (no skelecogs! Just cogs). The Chief Justice can't seek lower than level 7. There are high levels with the Legal Eagles and Big Wig, and it's common to get a row of 12 so think before you attack! The Chief Justice will be teasing you when you win, but ignore it.
When both teams have destroyed the cogs, the Chief Justice will let you pass a "Bar Exam" and run to his stand. Don't touch him or one laff will be lost! Once he has reached his stand, everyone will park cannons and Battle 2 begins!
Cannon Battle
A periwinkle bear at the Witness Stand named Bumpy Bumblebehr will tell you guys the Chief Justice is only adding Cogs into the Jury and needs you to seat some Toons on the Jury! Luckily, you have brought your cannon from the Trolley and already added a NPC Toon (Not Playable Character) into the Cannon. Your job is to shoot the Toons into the Jury so then it can be cogs and toons in it. You have 12 shoots and 70 seconds before all Jury Toons/Cogs are seated. Cogs can take over Toons' seats and Toons can take over the Cogs' seats.
When the Cannon Battle is complete, you will turn and fight the Chief Justice!
Final Battle
Part 2 begins! Bumpy Bumblebehr will tell you the rules as the Cogs prepare for battle.
The Chief Justice will be sending out the scales of justice. One side has a big number of cogs. The other side is the Witness Stand. Bumpy Bumblebehr will be waiting there. Go there and obtain Evidence.
Notice that there are Gavels (giant hammers the Judge use in court) all over the room. One pound on you would cost 20 laff, and a touch on the handle is 2. Not very effective, of course. The more Toons were seated on the Cannon Part, the more Gavels there will be all over the room. You're mostly going to encounter them while running to the Witness Stand.
Similar to the VP, Evidences are launched as the same controls as the VP Pie Round: Press the button on screen or press INSERT. One thing though: You only get 38 of them. You can walk back to the Witness Stand to obtain more.
You have two targets: Scales and the Cogs.
Scale Hitters - One half of the team will keep hitting the scale. If you have seated 5 Toons in the Jury at the Cannon Part, the scale will be balanced. Your goal is to keep hitting your scale until it decreased all the way and increases the Cogs' scale. You could get closer to the Scale as it decreases. When it's super low, jump to hit it!
Cog Hitters - The other half is hitting cogs. If you are one of those Toons, throw them at those cogs! You can stun em for a few seconds and stop the cogs from lowering their scale and raising your scale. There are 8 cogs and 4 toons are stunning them. Each Toon must choose two cogs to stun. Otherwise the cogs will keep throwing evidences! Remember that they can throw evidences. The more cogs stunned and more evidences thrown at the scale, the more all Toons will win!
Cogs are also throwing evidences! Only that they're trying to do two things: raise your scale up and decrease their scale, and attack you. If a evidence from the cog hits you, 6 laff will be lost. Remember that Toons can stun Cogs, and Cogs can stun Toons. If you get stunned, you will be unable to throw evidence!
The Chief Justice won't stand any Tooniness in his courthouse and will play a trick or two. When he shouts out someone in contempt ("*name here*, I find you in contempt of the court!) all cogs will throw evidence at the Toon, and each evidence hurt on a Toon cost 6 laff. If he says "I find you ALL in contempt of the court!" he will act like the VP and jump, and a jump will cost 10 laff if you dont jump! CTRL is the best way to dodge this, for those who skipped VP!
Once the fight is finished, the Chief Justice will stop the fight. Depending on the scale, the Chief Justice will yell out the announcement. It's between Toons and Cogs. If the Toons win and the scale you were shooting is all the way down, the Chief Justice will get surpirsed and run away into his chambers. Unfortunately if the Cogs win and their scale is down, the Chief Justice will completely deplete your laff meter and send you back to The Brrrgh.
If you won, you will dance and win a Cog Summon as a reward and get sent back to the Brrrgh as your Lawbot suit advances. You will need more Jury Notices from Lawbots to enter the Chief Justice again.
Cog Summon

Once you defeat the Chief Justice, your reward from Bumpy Bumblebehr is not a Unite, nor an SOS -- but a Cog Summon...
This special reward is handy for your task. Just go to your Cog Gallery, and when you defeat the Chief Justice, you should see a arrow for that cog. Click on it, then on your screen it says you could summon a cog for all toons to take down! You will start off as the ability to summon a Cog. Depending on how good you and your friends did in the Cannon Round, the better the bigger the prize! These can be handy for tasks!
Cog - A single cog will be sent out if you summon this. Note that you will find the cog near you!
RANK: A few Toons seated.
Cog Building - You can get a cog to take over a building. The level of the cog depends on how many floors there will be!
RANK: About 3-5 pairs of Toons seated.
Cog Invasion - The max summon. This is very rare to get from the Chief Justice. Just remember that you could get more merits/cogbucks/jury notices/stock options from invasions!
RANK: Many Toons seated.
Lawbot Promotion Levels
| Bottom Feeder | 60 | 80 | 100 | 120 | 500 | ||||
| Bloodsucker | 100 | 130 | 160 | 190 | 800 | ||||
| Double Talker | 160 | 210 | 260 | 310 | 1300 | ||||
| Ambulance Chaser | 260 | 340 | 420 | 500 | 2100 | ||||
| Back Stabber | 420 | 550 | 680 | 810 | 3400 | ||||
| Spin Doctor | 680 | 890 | 1100 | 1310 | 5500 | ||||
| Legal Eagle | 1100 | 1440 | 1780 | 2120 | 8900 | ||||
| Big Wig | 1780 | 2120 | 2880 | 3430 | 14400 | 1780 | 14400 | +1LP | |
| 1780 | 2120 | 2880 | 3430 | 4530 | 5080 | 6180 | 14400 | +1LP | |
| 1780 | 2120 | 2880 | 3430 | 4530 | 5080 | 6180 | 14400 | +1LP | |
| 1780 | 2120 | 2880 | 3430 | 4530 | 5080 | 6180 | 14400 | +1LP | |
| 1780 | 2120 | 2880 | 3430 | 4530 | 5080 | 6180 | 14400 | +1LP |
The reflective floors
When you first walk into Lawbot HQ you see the reflective floor. It is really another programming completely, under the floor, is an upside down lawbot HQ! It is the same with the DA office.

